Some call them crazy, but the rewards are epic. Others call them dangerous, and true, you don’t want to get on the wrong side of one. It’s the toughest job in the galaxy, raiding derelict spacecraft to claim the riches within before anyone else can get their hands on the loot, and in this game reputation is everything. Welcome to life as a Space Junker!

Rick Falcon
Special Ability: Fast Draw
Falcon hails from the Carina system and deal-making is in his DNA. A charming character he may be, but he is not to be crossed and will always fire first adding +1 when initiating combat!

Nyota
Special Ability: Personal Shield
A former officer in the Galactic Federal Alliance, she prefers to avoid combat. Her personal shield is programmed with the weapon harmonics of most security bots, giving her some protection.

FUPO
Special Ability: Displacement Beam
Once a subservient hospitality android, FUPO broke free of his programming to become the psychotic and feared Junker he is known as today. His displacement beam makes sure no-one gets in his way.

Lt Ridley
Special Ability: Flamethrower
A true badass, and forget diplomacy! Ridley’s flamethrower can purge Alien threats into a neighbouring compartment and into the path of any Junker who gets too close!

Ribbitt
Special Ability: Agility
His strong legs and adhesive hands mean he leaps his way out of Alien threats on a roll of 4-6. Native of the Fibian system, Ribbitt speaks hundreds of alien languages and is always able to make a good salvage deal.

Tabek Jarr
Special Ability: Jetpack
Hailing from the mysterious planet Gorta, Tabek Jarr comes from a long line of Junkers. His jetpack makes light work of movement in space, allowing him to zip out of the front airlock and in the back again in one turn!